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'Everything in the world is fair game': Chris Whiteside on Guild Wars 2's living world

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The Living World An interview with ArenaNet's Chris Whiteside
Someday playing MMOs will be like visiting that virtual-reality club in Minority Report or stepping onto a holodeck that conveniently sits between your fridge and bathroom. Today, however, we're still playing on screens and in worlds that don't quite feel alive. That goat-herding NPC you once helped do his job? Yeah, he's still there doing the same thing he was last week.

ArenaNet has tried to push Guild Wars 2 in the right direction with its "living world" philosophy -- the idea that events can come and go, experiences can change year to year, and perhaps players can even change the landscape of Tyria itself. Last week, Chris Whiteside, Studio Design Director at ArenaNet, chatted with us about how this living world, even in its infancy, is already starting to change what it means to be an MMO.

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