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Piles of dead demons: A hands-on with Path of Exile

Filed under: Betas, Fantasy, Galleries, Screenshots, Business models, Classes, Events, real-world, Game mechanics, Previews, Opinion, Free-to-play, Hands-on, Massively Hands-on, Massively Event...

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A newbie in Heroes of Newerth: How patch 3.0 improves the MOBA experience

Filed under: Fantasy, Game mechanics, Patches, Previews, Free-to-play, Massively Interviews, Massively Event Coverage, MOBA My first experiences in the MOBA genre went something like this: "What do you...

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Hands-on with Marvel Heroes' combat, events, and crafting

Filed under: Super-hero, Economy, Events, real-world, Events, in-game, Game mechanics, Previews, PvE, Opinion, Marvel Heroes, Hands-on, Massively Interviews, Massively Hands-on, Massively Event...

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A door to the Marvel world: David Brevik talks Marvel Heroes

Filed under: Betas, Super-hero, Galleries, Screenshots, Classes, Events, real-world, Events, in-game, Game mechanics, Interviews, Lore, MMO industry, Previews, PvP, PvE, Free-to-play, Marvel Heroes,...

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Hands-on with Arena of Heroes' turn-based gameplay

Filed under: Fantasy, Business Models, Classes, Game Mechanics, PvP, Opinion, Free-to-Play, Mobile, Hands-On, Casual, First Impressions, MOBA During the last week, I've witnessed two excellent unions:...

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Hands-on with WildStar's Scientist path and Esper class

Filed under: Betas, Sci-Fi, Classes, Game Mechanics, Previews, PvE, Opinion, Hands-On, Events (Massively's Coverage), WildStar, MMORPG There is something exciting about taking your first steps into the...

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WildStar's Jeremy Gaffney on the Settler path

Filed under: Betas, Sci-Fi, Classes, Economy, Game Mechanics, Interviews, Events (Massively's Coverage), WildStar, Housing, Player-Generated Content, MMORPG In a world full of potential and chaos,...

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WildStar's Jeremy Gaffney on progression, tradeskills, and endgame

Filed under: Betas, Sci-Fi, Game Mechanics, Interviews, Endgame, PvE, Events (Massively's Coverage), WildStar, Dungeons, Crafting In the first part of our interview with Carbine Studios executive...

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'Everything in the world is fair game': Chris Whiteside on Guild Wars 2's...

Filed under: Business Models, Events (In-Game), Game Mechanics, Interviews, Previews, PvE, Guild Wars 2, Family, Buy-to-Play Someday playing MMOs will be like visiting that virtual-reality club in...

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Massively's hands-on with Strife, a new MOBA from S2 Games

Filed under: Screenshots, Game Mechanics, New Titles, Previews, PvP, News Items, Opinion, Hands-On, First Impressions, Events (Massively's Coverage), Miscellaneous, MOBA My team is struggling. We've...

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Crushing MOBA community strife in S2's Strife

Filed under: Culture, Game Mechanics, Interviews, MMO Industry, Previews, Opinion, Massively Meta, Events (Massively's Coverage), Miscellaneous, MOBA Strife isn't just part of MOBAs; soon it will be a...

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Guardians of Middle-earth is coming to PC

Filed under: Fantasy, Game Mechanics, Previews, Opinion, Hands-On, First Impressions, MOBA Of all the magic in Lord of the Rings, nothing makes me more envious than the elf-tossing power behind...

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Hands-on with Infinite Crisis' new Coast City Marina map

Filed under: Super-hero, Game Mechanics, Previews, PvP, Opinion, Hands-On, Events (Massively's Coverage), Miscellaneous, MOBA, Infinite Crisis Superheroes always seem to find a reason to start throwing...

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Gamescom 2013: SMITE's latest god, new game mode, and Tencent partnership

Filed under: Fantasy, Historical, Classes, Game Mechanics, Interviews, MMO Industry, PvP, Free-to-Play, Events (Massively's Coverage), MOBA MOBAs are great for the MMO gamer afflicted by that nasty...

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ArenaNet's Mike Zadorojny reflects on one year of Guild Wars 2 and its...

Filed under: Events (Real-World), Game Mechanics, Interviews, Guild Wars 2, Anniversaries, Buy-to-Play Birthdays are great for a number of reasons. There's the cake, the gathering of friends, some...

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Path of Exile 1.0, Steam, and sweet, sweet revenge

Filed under: Fantasy, Previews, Hands-On, Events (Massively's Coverage), Miscellaneous If you're in need of a healthy dose of monster-bashing, clicky goodness, nothing is better for you than the...

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Solstice Arena comes to Steam

Filed under: News Items, Free-to-Play, Casual, MOBA Growing older has two distinct disadvantages: responsibility and less free (game) time. This is where Zynga's mobile MOBA, Solstice Arena, really...

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Hands-on with SWTOR's Galactic Starfighter

Filed under: Sci-Fi, Expansions, Previews, Opinion, Hands-On, Star Wars: The Old Republic The objective is just on the horizon. We're a ragtag group of journalists -- no, starfighter pilots -- and...

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Massively's hands-on with WildStar's housing system and new classes

Filed under: Betas, Fantasy, Sci-Fi, Classes, Events (Real-World), Game Mechanics, Previews, Opinion, Hands-On, Housing, Player-Generated Content, Subscription, MMORPG Call me a pacifist, but housing...

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Hands-on with TUG, The Untitled Game

Filed under: Betas, Fantasy, Economy, Events (In-Game), Game Mechanics, Previews, PvP, Opinion, Hands-On, First Impressions, Sandbox, Crafting, Crowdfunding, Player-Generated Content, MMORPG,...

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